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Manifest 333
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Devlog
Tooling & Writing: What will change in the sequel?
May 07, 2026
by
FalconPilot
I’ve been working on the sequel hard for the past week. Taking into account all of the feedback of the first game has been pretty encouraging, and I wanted to build a much more expansive game compar...
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What I learned, the next steps
April 29, 2026
by
FalconPilot
Well, it’s been a wild ride and I received good and mixed feedback. Overall, it wasn’t a failure, but I’ve spotted a bunch of stuff that I ended up being frustrated with since I thought I could...
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1.0.0
April 28, 2026
by
FalconPilot
You read the title right, yes. This is the actual 1.0.0 release, the game is out. I churned and worked as much as humanly possible, with a clear goal in mind. I usually have a lot of trouble finishing...
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0.2.0 - Hint system, fixes and more!
April 27, 2026
by
FalconPilot
Thanks a lot to everyone who playtested the game! This new version adds 3 new documents to be found, as well as a bunch of fixes and adjustments. But the biggest new feature is the Hint system! Disabl...
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0.3.0 - The plot thickens...
April 27, 2026
by
FalconPilot
This devlog marks the 0.3.0 version. I know, 0.2.0 was barely announced a few hours ago, but I’ve been super inspired and passionate about expanding the game further. Two new commands have appeared...
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First playtest
April 26, 2026
by
FalconPilot
Hey there! This is the first game I worked on since a long time. I love deduction games, and I really like text-based games. Manifest 333 is going to be just that, and so I decided to throw a playtest...
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